Based on the same concept employed in Darkstalkers Chronicle and Hyper Street Fighter II, Hyper Alpha is a Versus/Training mode-only version of Alpha 3 where the player can select between different versions of the characters featured in the Alpha games.
![street fighter alpha 2 gold rom street fighter alpha 2 gold rom](https://i.ytimg.com/vi/VPU9vi5tBAQ/mqdefault.jpg)
#STREET FIGHTER ALPHA 2 GOLD ROM PORTABLE#
Neither the original Alpha 3 nor Alpha 3 Upper includes the World Tour mode introduced in the PlayStation version of Alpha 3 nor any of the additional characters in Alpha 3 Max, the portable versions of Alpha 3.Īfter the player completes all the default games (as well as Alpha 3 Upper) at least once, a second secret game titled Hyper Street Fighter Alpha will become available. In addition to the default games, this compilation also includes Street Fighter Alpha 3 Upper, based on an updated arcade version of Alpha 3 released in Japan that includes the extended character roster from the console versions of the game. Secret features Street Fighter Alpha 3 Upper The original Dramatic Battle mode from the first Alpha, which features Ryu and Ken against Bison, is available in the game as a secret. Bison, and Akuma ( Alpha) or Shin Akuma ( Alpha 2 and Alpha 2 Gold).
#STREET FIGHTER ALPHA 2 GOLD ROM SERIES#
The Dramatic Battle mode featured in the original Alpha, Alpha 2, and Alpha 2 Gold is the same as the one featured in the Japanese arcade version of Street Fighter Zero 2 Alpha, allowing the player to create their own team of characters and fight against a specific series of opponents, namely Adon, Sagat, M. The original Alpha gives the player a choice between CP System and CPS II-style soundtracks (the former is based on the CPS Changer version of the game).Īll of the games in the compilation includes Arcade, Versus, and Training modes, as well as Survival mode and Dramatic Battle mode for the Alpha games. The soundtracks for each game are from the arcade version, with the exception of Alpha 2 Gold, which uses the arranged soundtrack from the PlayStation and Sega Saturn versions. The version of Alpha 2 Gold allows the player to select Cammy in all the game modes, including the single-player Arcade mode (in which she is given her own storyline and ending), not just Versus and Training mode. Incidentally I do like the home versions' higher pitch, it stands out better in combat over all the shouting.The original Street Fighter Alpha, as well as Alpha 2, Alpha 3, and Super Gem Fighter Mini Mix are ported from their original arcade releases, while Alpha 2 Gold is a remixed version that combines elements from the previous console version and the Japanese arcade release Street Fighter Zero 2 Alpha. All which is irrelevant though my concern wasn't arcade fidelity so much as the Saturn's tiny sound RAM which w/o any knowledge of what exactly it would impinge or any strong reason not to take the PS version (the graphics are great on it too, and I wasn't in love w/ the SS controller either) sufficed to tip the scales. To the annoying and bad sounding one in the rearranged track from the home versions:My version was the standard single issue which sounds even more video game like than the Gold you linked, and which I prefer to both links-the Q sound has too much synthesizer reverb for me. Capcom should've left the original music IMO.Ĭompare the nice lead synth in the original track: It has that trademark "spacey" Q-sound quality, while home versions sound kinda flat compared to it. I think that the original CPS2 soundtrack is much better.
![street fighter alpha 2 gold rom street fighter alpha 2 gold rom](https://romsie.com/static/covers/roms/psx-swagman-slus-00151.jpg)
At least the backgrounds and music throughout much of the Alpha series were beautiful.īoth PS1 and Saturn have rearranged music. Adding characters rather than moves, adding mirror/twist characters rather than all new ones, adding new elements in compartments ("Select Your Fighting Syle!") though SSF2T didn't even have that. Each of these games is a sequel to the beginning of Street Fighter's end, which Capcom saw fit to do twice in different ways. Ken looks like a rake rather than a sissy, Ryu looks tough (and strangely Hispanic) rather than an apple-headed specimen of no race whatsoever, and Bison's mutant power is still psychic energy rather than steroids. The best that can be said for SSF2T is that it retained the original drawing style. It also changes the boss according to character, and for Akuma and Ryu again according to performance. I don't like the soft, boyish, bigfoot anime style, nor the air blocking, nor the instant falls, nor the failure to add about fifteen moves to every character. well I don't want to wind up ranting against nearly every character. The characters.aren't too hot Akuma/Gouki is lopsidedly powerful and the roster's too large, whilst Birdie is just a stool pigeon and. The whole game is made up of great backgrounds, even where the music sometimes falters. Bought it on PS for fear the Saturn might mar Sakura's tune, her stage is one of my absolute favourites.